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Portrait

Republic Sentry

Level 50 | Standard | Holo Slicer


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany1100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_asian_a04
  • Material: head_zabrakrep_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bma_non_a02_base
  • + hair_zabrakrep_bma_non_a02_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h18_p
    eyecolor
     eyecolor_zabrak_non_h03_s
      complexioncomp_zabrak_non_c21_m
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • + chest_tight_bma_heavy_tr_a02_shld
        • Material: chest_tight_heavy_ge_a03reptrooper02_m
        bracerbracer_short_bma_archetype
        • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
        handhand_glove_bma_archetype
        • + hand_glove_bma_heavy_tr_a02_bracer
        • Material: hand_glove_heavy_ge_a03reptrooper02_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_heavy_tr_a02_front
        • + waist_belt_bma_heavy_tr_a02_back
        • Material: waist_belt_heavy_ge_a03reptrooper02_u
        legleg_armor02_bma_archetype
        • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
        bootboot_tall_bma_archetype
        • + boot_tall_bma_heavy_tr_a02_shin
        • Material: boot_tall_heavy_ge_a03reptrooper02_u
        All NPCs with this appearance (2)