1. NPCs
  2. qtr
  3. flashpoint
  4. tython
  5. republic
  6. enemy
  7. guard
  8. guard_03
Portrait

Republic Special Forces Scout

Level 60-80 | Standard | Spotter


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m1000100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet13_bms_archetype
  • Material: face_gehelmet13_heavy_ge_a04reptrooper01_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_heavy_tr_a03_shld
  • + chest_armor01_bms_heavy_tr_a03_bandoleer
  • Material: chest_armor01_heavy_ge_a04reptrooper01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
handhand_gauntlet_bms_archetype
  • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_tr_a03_back
  • Material: waist_belt_heavy_ge_a04reptrooper01_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_tr_a03_shin
  • Material: boot_tall_heavy_ge_a04reptrooper01_u