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  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
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  7. revanite_manipulator
Portrait

Revanite Manipulator

Level 60 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m300100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m70100%

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstantany30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30100%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 5699024808890440907

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_rattataki_bmn_caucasian_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask14_bmn_archetype
  • + face_gemask14_bmn_ge_tier_a05_shield
  • Material: face_gemask14_med_ge_tier_a05revanite01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
eyecolor
 eyecolor_sith_non_h04_s
    complexioncomp_rattataki_non_c07_u
      facepainttattoo_rattataki_non_c10_m
        Body details
        SlotDetails
        chestchest_armor01_bmn_archetype
        • + chest_armor01_bmn_med_sw_suv15_loin
        • + chest_armor01_bmn_med_sw_suv15_shld
        • Material: chest_armor01_med_sw_suv15c01_u
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_med_ge_a34mystic01_u_v02
        handhand_glove_bmn_archetype
        • + hand_glove_bmn_heavy_ge_tier_a06_forearm
        • Material: hand_glove_heavy_ge_tier_a06revanite01_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_ge_tier_a06_back
        • + waist_belt_bmn_heavy_ge_tier_a06_front
        • + waist_belt_bmn_heavy_ge_tier_a06_sling
        • Material: waist_belt_heavy_ge_tier_a06revanite01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_light_ge_tier_a04revanite02_u_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_ge_tier_a06_shin
        • Material: boot_tall_heavy_ge_tier_a06revanite02_u