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  7. riot_control_soldier
Portrait

Riot Control Soldier

Level 42-43 | Standard | Headhunter


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m50100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​flurry_of_bolts

Flurry of Bolts
4.5sinstant30 m075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bmn_archetype
  • + face_trhelmet06_bmn_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h06_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c20_m
        Body details
        SlotDetails
        chestchest_baggy_bmn_archetype
        • + chest_baggy_bmn_heavy_ge_a16_loin
        • + chest_baggy_bmn_heavy_ge_a16_plate
        • + chest_baggy_bmn_heavy_ge_a16_back
        • Material: chest_baggy_heavy_ge_a16military09_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a16military09_u_v02
        handhand_gauntlet_bmn_archetype
        • + hand_gauntlet_bmn_heavy_ge_a16_forearm
        • Material: hand_gauntlet_heavy_ge_a16military09_u
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_heavy_ge_a16_front
        • + waist_belt_bmn_heavy_ge_a16_back
        • Material: waist_belt_heavy_ge_a16military09_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_heavy_ge_a16military09_m_v02
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_heavy_ge_a16_shin
        • Material: boot_tall_heavy_ge_a16military09_u