1. NPCs
  2. exp
  3. uprisings
  4. coruscant
  5. divided_we_fall
  6. trash
  7. rogue_security_officer_01
Portrait

Rogue Coruscant Security

Level 70 | Strong | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​trash.​rogue_security_ranged.​rifle_shot

Rifle Shot
3sinstant30 m600100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​trash.​rogue_security_ranged.​hammer_shot

Hammer Shot
4.5sinstant30 m500100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​trash.​rogue_security_ranged.​full_auto

Full Auto
18s4s channel30 m400100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​coruscant.​divided.​trash.​rogue_security_ranged.​flurry

Ranged Attack
1.5sinstant60 m350100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head[empty]
faceface_trhelmet02_bms_archetype
  • Material: face_trhelmet02_heavy_ge_mtx102c02_u
hair
(one of 3)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 3)
[empty]
[empty]
[empty]
haircolor
(one of 3)
[empty]
[empty]
[empty]
eyecolor
(one of 4)
[empty]
[empty]
[empty]
[empty]
complexion
(one of 2)
[empty]
[empty]
age[empty]
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_med_ge_a14_collar
  • + chest_tight_bms_med_ge_a14_arm
  • + chest_tight_bms_med_ge_a14_chest
  • Material: chest_tight_med_ge_a14military01_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_ge_a14military01_u_v02
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_med_ge_a14_pouch
  • Material: hand_gauntlet_med_ge_a14military01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a14_back
  • + waist_belt_bms_med_ge_a14_sling
  • + waist_belt_bms_med_ge_a14_front
  • Material: waist_belt_med_ge_a14military01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_a14military01_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a14_cuff
  • Material: boot_tall_med_ge_a14military01_u