1. NPCs
  2. location
  3. ord_mantell
  4. class
  5. trooper
  6. mannett_point
  7. separatist_commander_saphrro
Portrait

Saphrro

Level 6 | Standard | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.saphrro

Starts conversation: cnv.location.ord_mantell.class.trooper.separatist_commander_saphrro

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_npc01
  • Material: head_human_bmf_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a03
  • + hair_human_bmf_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h04_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c28_m
          Body details
          SlotDetails
          chestchest_baggy_bmf_archetype
          • + chest_baggy_bmf_med_ge_a17_back
          • + chest_baggy_bmf_med_ge_a17_chest
          • + chest_baggy_bmf_med_ge_a17_shld
          • Material: chest_baggy_med_ge_a17military04_m
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_heavy_ge_a16military07_u_v02
          handhand_gauntlet_bmf_archetype
          • + hand_gauntlet_bmf_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military07_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_heavy_ge_a16_front
          • + waist_belt_bmf_heavy_ge_a16_back
          • Material: waist_belt_heavy_ge_a16military07_u
          legleg_pant_bmf_archetype
          • Material: leg_pant_heavy_ge_a16military07_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military07_u