1. NPCs
  2. location
  3. belsavis
  4. vendor
  5. vendor_token_daily_weapons_h5_poi09_rep
Portrait

Sergeant Koep <Common Data Crystal Vendor>

Level 50 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.all.rank00_misc
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a05
  • Material: head_zabrakrep_bmn_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a04_base
  • + hair_zabrakrep_bmn_non_a04_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h07_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_zabrak_non_h06_s
        complexioncomp_zabrak_non_c07_m
          facepainttattoo_zabrak_non_good03_u
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_trencharmor_bmn_archetype
              • + chest_trencharmor_bmn_heavy_tr_a06_back
              • + chest_trencharmor_bmn_heavy_tr_a06_loin
              • + chest_trencharmor_bmn_heavy_tr_a06_shld
              • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
              handhand_gauntlet_bmn_archetype
              • + hand_gauntlet_bmn_heavy_tr_a06_forearm
              • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
              waistwaist_belt_bmn_archetype
              • + waist_belt_bmn_heavy_tr_a06_back
              • + waist_belt_bmn_heavy_tr_a06_front
              • Material: waist_belt_heavy_ge_a06reptrooper02_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
              bootboot_tall_bmn_archetype
              • + boot_tall_bmn_heavy_tr_a06_shin
              • Material: boot_tall_heavy_ge_a06reptrooper02_u
              All NPCs with this appearance (2)