1. NPCs
  2. event
  3. gree
  4. lair_boss
  5. difficulty_1
  6. digitized_creature_rancor
Portrait

Simulated Rancor

Level 50 | Champion | Simulation


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ground Pound

FQN: abl.​event.​gree.​lair_boss.​digitized_creatures.​rancor.​ground_pound_knockback

Ground Pound
12s0.5s cast10 m60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​event.​gree.​lair_boss.​digitized_creatures.​rancor.​melee_flurry

Melee Attack
noneinstant4 m10100%

Crush

FQN: abl.​creature.​rancor.​ground_aoe_knockback

Crush
15sinstant15 m10100%

[flurry_blocker]

FQN: abl.​event.​gree.​lair_boss.​gree_lair_boss.​flurry_blocker

[flurry_blocker]
noneinstantany2100%

Maul

FQN: abl.​creature.​rancor.​rancor_default_special_attack

Maul
4.5sinstant4 m065%

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​flurry.​creature.​unarmed.​rancor_melee

Melee Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Details
SlotDetails
creaturerancor_rancor_a01
  • Material: rancor_rancor_a01_v01
All NPCs with this appearance (42)