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Portrait

Tech Heavy

Level 45-47 | Strong | Commander


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany10070%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m50100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m50100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband01_bms_archetype
  • + face_geheadband01_bms_heavy_ge_a18_eye
  • Material: face_geheadband01_heavy_ge_a18mercenary04_u
hair
(one of 3)
hair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_stripes
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a18
  • Material: hair_human_non_a18_v01_m
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h04_p
         haircolor_human_non_h06_p
           haircolor_human_non_h05_p
            eyecolor
             eyecolor_human_non_h02_s
              complexioncomp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a18_shld
                • + chest_baggy_bms_heavy_ge_a18_chest
                • + chest_baggy_bms_heavy_ge_a18_back
                • Material: chest_baggy_heavy_ge_a18mercenary04_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a18mercenary04_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_ge_a18_forearm
                • Material: hand_gauntlet_heavy_ge_a18mercenary04_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a18_front
                • + waist_belt_bms_heavy_ge_a18_back
                • Material: waist_belt_heavy_ge_a18mercenary04_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a18mercenary04_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a18_shin
                • Material: boot_tall_heavy_ge_a18mercenary04_u