1. NPCs
  2. exp
  3. 01
  4. makeb
  5. world
  6. imperial
  7. hub_2
  8. the_specialists
  9. the_ratcatcher
Portrait

The Ratcatcher

Level 53 | Champion | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (20)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[jet_pack_exit_phase]

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_exit_phase

[jet_pack_exit_phase]
40sinstantany400100%

[jet_pack_cast]

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_cast

[jet_pack_cast]
9sinstant30 m300100%

Jet Boost

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_boost

Jet Boost
20sinstant4 m290100%

Grapple

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_grapple

Grapple
20sinstant20-50 m290100%

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​rail_shot

Rail Shot
6sinstant30 m280100%

Fire Mine

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_fire_mine

Fire Mine
1s0.5s cast40 m270100%

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​rail_shot_no_jetpack

Rail Shot
6sinstant30 m100100%

Flame Sweep

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​flame_sweep

Flame Sweep
12sinstant4 m90100%

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​pump_action

Pump Action
10s3s channel10 m80100%

Aimed Shot

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​snipe

Aimed Shot
6s1.5s cast30 m80100%

Missile Salvo

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​missle_salvo

Missile Salvo
15s3s channel5-30 m70100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​hail_of_bullets

Hail Of Bolts
20s3s channel30 m70100%

Grapple

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​grapple_aoe

Grapple
30s0.5s castany50100%

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_charge

Jet Charge
30sinstant40 m50100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.the_ratcatcher_specialist

Loot information

Loot package: 13416627872593885282

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_devaronian_bmn_non_a01
  • Material: head_devaronian_bmn_non_a02_v01
  • Eye material: eye_devaronian_non_a01_c01
Body details
SlotDetails
chestchest_trencharmor_bmn_archetype
  • + chest_trencharmor_bmn_heavy_tr_a06_loin
  • + chest_trencharmor_bmn_heavy_tr_a06_back
  • Material: chest_trencharmor_heavy_tr_a06c04_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_a02_bracer
  • Material: hand_glove_heavy_tr_a02c04_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_bh_a06_back
  • Material: waist_belt_heavy_bh_a06c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_tr_a06c04_u_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a02_shin
  • Material: boot_tall_heavy_ge_a03reptrooper02_u