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  2. exp
  3. seasons
  4. 01
  5. ep_10
  6. boss_group_02
  7. boss_hunter_01
Portrait

Zaamsk <Overwatch Hunter>

Level 65-70 | Elite | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Dive Bomb

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group02.​hunters.​dive_bomb

Dive Bomb
5sinstant90 m01000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m1200100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m1200100%

Power Shot

Fires an engergy round doing damage to targets in the area that slows down damaged targets

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group02.​hunters.​power_shot

Power Shot
19.5s2s cast60 m1200100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m1100100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m1100100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m1100100%

Leap

FQN: abl.​exp.​seasons.​01.​ep_10.​boss_group02.​hunters.​leap_away

Leap
15s5s channel90 m21000100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a15_main
  • Material: hair_human_non_a15_m_v01
facehair[no archetype]
  • + facehair_human_bms_caucasian_a03_goatee
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h11_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c26_m
          facepainttattoo_human_non_sw05_u
            agescar_human_non_ss05_u
              Body details
              SlotDetails
              chestchest_tight_bms_archetype
              • + chest_tight_bms_heavy_ge_mtx91_chest
              • Material: chest_tight_heavy_ge_mtx91c01_u
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_mtx91c02_u
              handhand_glove_bms_archetype
              • + hand_glove_bms_heavy_ge_mtx91_wrist
              • Material: hand_glove_heavy_ge_mtx91c02_u
              waistwaist_belt_bms_archetype
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_mtx91c01_u
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_mtx95_shin
                • Material: boot_tall_heavy_ge_mtx95c01_u