1. Abilities
  2. npc
  3. ability
  4. rifle
  5. full_auto

Full Auto

fullAuto

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

  • [hidden] [does not expire]
    fullAutoEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . full_auto . enter
    • On Apply

    Only when the following conditions are met:

      • <
        AND
        AND
        >

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . full_auto . cast
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​ap_clip

    Perform the following actions:

    • Play appearance epp . trooper . full_auto . loop_ap
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . full_auto_plasma . cast
    • On Apply

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​trooper.​ion_clip

    Perform the following actions:

    • Play appearance epp . npc . ability . rifle . full_auto_ion . cast
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.175
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . trooper . full_auto . exit