1. Talents
  2. trooper
  3. skill
  4. combat_medic
  5. probe_medic

Probe Medic

surgicalprobe

Probe Medic

Passive

Increases the max number of Trauma Probe charges by 1, increases the healing each charge does by 3%, and reduces Trauma Probe's rate limit by 0.5 seconds.

Data

Rank 1
AbilityStatChange

Trauma Probe

Deploys a Trauma Probe with 7 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 2.5 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​trooper.​skill.​combat_medic.​trauma_probe

Trauma Probe
Healing Done Modifier (Percentage)+0.03

Trauma Probe

Deploys a Trauma Probe with 7 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 2.5 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​trooper.​skill.​combat_medic.​trauma_probe

Trauma Probe
Effect Max Charges+1

Trauma Probe

Deploys a Trauma Probe with 7 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 2.5 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​trooper.​skill.​combat_medic.​trauma_probe

Trauma Probe
Effect Initial Charges+1

Trauma Probe

Deploys a Trauma Probe with 7 charges that lasts up to 3 minutes. When the target is damaged, Trauma Probe loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 2.5 seconds. A target may not have more than one Trauma Probe active.

FQN: abl.​trooper.​skill.​combat_medic.​trauma_probe

Trauma Probe
Rate Limit Modifier (Fixed)-0.5

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Used by
  • apc.trooper.commando.combat_medic
  • apc.tutorial.trooper.commando.combat_medic.1