1. Talents
  2. trooper
  3. skill
  4. utility
  5. overclock

Overclock

complexaccesscard

Overclock

Passive

Reduces the cooldowns of Concussive Round and Tech Override by 15 seconds each. In addition, Tech Override grants a second charge, making your next two abilities with an activation time activate instantly.

Data

Rank 1
AbilityStatChange

Concussive Round

Fires a round at the target that knocks it out for up to <<1[%d seconds/%d second/%d seconds]>>. Non-player, non-standard and non-weak targets regenerate health rapidly while knocked out. Damage causes this effect to end prematurely.

FQN: abl.​trooper.​concussive_round

Concussive Round
Cooldown Time-15

Tech Override

Your next ability used within <<1[%d seconds/%d second/%d seconds]>> with an activation time will activate instantly and then grant immunity to pushback and interrupts for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​tech_override

Tech Override
Cooldown Time-15

Tech Override

Your next ability used within <<1[%d seconds/%d second/%d seconds]>> with an activation time will activate instantly and then grant immunity to pushback and interrupts for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​tech_override

Tech Override
[time]-15

Metadata

Users

Used by
  • apc.trooper.commando.utility
  • apc.trooper.commando.gunnery_mods
  • apc.trooper.commando.combat_medic_mods
  • apc.trooper.commando.assault_specialist_mods