1. Talents
  2. bounty_hunter
  3. skill
  4. arsenal
  5. power_launcher

Power Launcher

powerednet

Power Launcher

Passive

Increases the damage dealt by Rail Shot, Tracer Missile, Heatseeker Missiles, and Electro Net by 10%.

Data

Rank 1
AbilityStatChange

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

FQN: abl.​bounty_hunter.​electro_net

Electro Net
Damage Done Modifier (Percentage)+0.1

Tracer Missile

Launches a missile at the target that deals <<1>> kinetic damage, sunders the target, and leaves a Heat Signature on them. Sundered targets have their armor reduced by 20% for <<3>> seconds. Heat signatures leave targets vulnerable to Rail Shot and increase the damage they take from Heatseeker Missiles for <<2>> seconds. Replaces Power Shot.

FQN: abl.​bounty_hunter.​skill.​arsenal.​tracer_missile

Tracer Missile
Damage Done Modifier (Percentage)+0.1

Heatseeker Missiles

Fires several missiles that deal <<1>> kinetic damage. This damage is increased by 25% if the target is affected by your heat signature.

FQN: abl.​bounty_hunter.​skill.​arsenal.​heatseeker_missiles

Heatseeker Missiles
Damage Done Modifier (Percentage)+0.1

Rail Shot

Fires a very powerful shot at the target that deals <<1>> weapon damage. Only usable against incapacitated targets or targets suffering from periodic damage. Deals additional damage if dual wielding.

FQN: abl.​bounty_hunter.​rail_shot

Rail Shot
Damage Done Modifier (Percentage)+0.1

Metadata

Users

Used by
  • apc.tutorial.bounty_hunter.mercenary.arsenal.1
  • apc.bounty_hunter.mercenary.arsenal