1. Talents
  2. trooper
  3. skill
  4. gunnery
  5. charged_launcher

Charged Launcher

powerednet

Charged Launcher

Passive

Increases the damage dealt by High Impact Bolt, Grav Round, Demolition Round, and Electro Net by 10%.

Data

Rank 1
AbilityStatChange

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

FQN: abl.​trooper.​electro_net

Electro Net
Damage Done Modifier (Percentage)+0.1

Grav Round

Fires a round that creates a gravity vortex on the target, dealing <<1>> kinetic damage, crushing the target's armor and reducing armor rating by 20% for <<3[%d/%d/%d]>> seconds. Gravity vortices leave targets vulnerable to High Impact Bolt and increases the damage they take from Demolition Round for <<3[%d/%d/%d]>> seconds. Replaces Charged Bolts.

FQN: abl.​trooper.​skill.​gunnery.​grav_round

Grav Round
Damage Done Modifier (Percentage)+0.1

Demolition Round

Fires a demolition round that explodes on contact, dealing <<1>> kinetic damage. This damage is increased by 25% if the target is affected by your gravity vortex.

FQN: abl.​trooper.​skill.​gunnery.​demolition_round

Demolition Round
Damage Done Modifier (Percentage)+0.1

High Impact Bolt

Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.

FQN: abl.​trooper.​high_impact_round

High Impact Bolt
Damage Done Modifier (Percentage)+0.1

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Used by
  • apc.tutorial.trooper.commando.gunnery.1
  • apc.trooper.commando.gunnery