1. Abilities
  2. trooper
  3. high_impact_round

High Impact Bolt

highimpactround

High Impact Bolt

Fires a very powerful round at the target, dealing <<1>> weapon damage. Only usable against incapacitated targets and targets suffering from periodic damage.

Attributes

Conditions

Metadata

Users

Used by
  • class.pc.trooper
  • apc.trooper.commando.base
  • apc.tutorial.trooper.commando.gunnery.2
  • apc.trooper.base
  • apc.tutorial.trooper.vanguard.plasmatech.6
  • apc.trooper.specialist.base
  • apc.tutorial.trooper.vanguard.tactics.2
  • apc.tutorial.trooper.vanguard.shield_specialist.5

Related effects, buffs and debuffs

Ability activation
1
highimpactround
High Impact Bolt
  • [hidden] [0s]
    highimpactroundEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.high_impact_round.high_impact_round_fire_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 8
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.197
      - Standard Health Percent Min = (float) 0.197
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.31
      - Coefficient = (float) 1.97
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged