1. Talents
  2. trooper
  3. skill
  4. combat_medic
  5. field_medicine

Field Medicine

firstaidbox

Field Medicine

Passive

Increases the healing done by Bacta Infusion and Medical Probe by 5%. In addition, Successive Treatment channels 20% faster.

Data

Rank 1
AbilityStatChange

Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​medical_probe

Medical Probe
Healing Done Modifier (Percentage)+0.05

Bacta Infusion

Instantly heals a friendly target for <<1>>.

FQN: abl.​trooper.​bacta_infusion

Bacta Infusion
Healing Done Modifier (Percentage)+0.05

Successive Treatment

Heals a friendly target for <<1>> over the duration, and heals one new friendly target within 20 meters for <<2>> with each tick, healing up to four total targets with the final tick. 28 energy cells are used over the channel duration.

FQN: abl.​trooper.​skill.​combat_medic.​successive_treatment

Successive Treatment
Channeling Time-0.2

Successive Treatment

Heals a friendly target for <<1>> over the duration, and heals one new friendly target within 20 meters for <<2>> with each tick, healing up to four total targets with the final tick. 28 energy cells are used over the channel duration.

FQN: abl.​trooper.​skill.​combat_medic.​successive_treatment

Successive Treatment
Effect Tick Time-0.2

Metadata

Users

Used by
  • apc.trooper.commando.combat_medic
  • apc.tutorial.trooper.commando.combat_medic.1