1. Pouvoirs
  2. creature
  3. cat
  4. giant
  5. stealth

[stealth]

[stealth]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.creature.boss.hoth.superboss_cat

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[stealth]
2
[stealth]
3
[stealth]
4
[stealth]
5
[stealth]
6
[stealth]
  • [hidden] [16s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.cat.giant.snow.snowstorm, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    [stealth]

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Modify stat Niveau de furtivité amélioré, increase by 500
    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Set movement speed to 200%
    • Delay next ability by 15.5s (GCD)
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 5
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 7
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If the Force spell hit
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [45s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 850 000
      - Amount Min = (float) 850 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) -850 000
      - Amount Min = (float) -850 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 15m

    Perform the following actions:

    • Play appearance epp.creature.cat.giant.ice.ice_explosion, dependent on calling effect
  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at random, never knockdown, momentum = 3, 50° pitch, 0° yaw
  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions: