1. Pouvoirs
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. tank
  7. wave_manager

[wave_manager]

[wave_manager]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.flashpoint.umbara.enemy.boss.tank.umbaran_tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Health/Damage Mods
2
Set Attack Wave 2
3
Set Attack Wave 2
4
Set Attack Wave 2
5
3
[wave_manager]
6
[wave_manager]
7
Set Attack Wave 2
8
[wave_manager]
9
[wave_manager]
  • [hidden] [does not expire]
    [HIDDEN]Health/Damage Mods

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Set attack wave to #1
  • 2
    • When CASTER enters combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • [hidden] [does not expire]
    [HIDDEN] Set Attack Wave 2

  • 1
    • Before NPC with this effect takes damage, not more than every 0.5s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 75%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    [HIDDEN] Set Attack Wave 2

  • 1
    • Before NPC with this effect takes damage, not more than every 0.5s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 50%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    [HIDDEN] Set Attack Wave 2

  • 1
    • Before NPC with this effect takes damage, not more than every 0.5s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 25%

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #2
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 4
    • When effect expires

    Perform the following actions:

    • Set attack wave to #1
  • [hidden] [does not expire]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Set attack wave to #2
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    [HIDDEN] Set Attack Wave 2

  • 1
    • Before NPC with this effect takes damage, not more than every 0.5s

    Only when the following conditions are met:

      • If hitpoints of TARGET < 15%

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Remove this effect
  • [hidden] [0s] [not displayed]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Soldier_Wave_Spawn
  • [hidden] [0s] [not displayed]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Shadow_Assassin_Spawn