1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. krel_thak
  9. hard
  10. proximity_probe

Sonde antipersonnel

absorbtionfield

Sonde antipersonnel

Invoque une sonde qui empêche les attaquants de mêlée de s'approcher de trop près. Les ennemis qui s'approchent sont repoussés par une charge assommante puissante.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.humanoid.boss.ilum.krel_thak.hard.krel_thak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfieldSonde bouclier – Repousse les attaquants de mêlée avec une charge assommante puissante.
2
absorbtionfield
Sonde antipersonnel
3
absorbtionfield
Sonde antipersonnel
4
absorbtionfield
Sonde antipersonnel
  • [15s]
    absorbtionfieldSonde bouclier
    Repousse les attaquants de mêlée avec une charge assommante puissante.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.cast_instant
    • Dispel 1-99 effects from tags tag.​abl.​dispel_type.​tech, tag.​abl.​dispel_type.​physical, tag.​abl.​dispel_type.​mental, tag.​abl.​dispel_type.​force
    • Add effect #4 to TARGET from CASTER
  • 2
    • When character takes damage (weapon mode Melee), not more than every 1s, delayed by 2s

    Override target to:

    • Attacker

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.25s]
    absorbtionfieldEffect #2

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    absorbtionfieldEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.shield_probe.tick
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 30° pitch, 0° yaw
  • [hidden] [1s]
    absorbtionfieldEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 45° pitch, 0° yaw
    • Execute hydra hook enter_cover