1. Pouvoirs
  2. daily_area
  3. ossus
  4. story
  5. empire
  6. boss
  7. boss_1
  8. missile_fire_example

Volée de missiles

Volée de missiles

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Volée de missiles
2
Volée de missiles – Calcul de la trajectoire d'un missile par seconde.
3
Volée de missiles
4
Volée de missiles
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [10s]
    Effect #2
    Calcul de la trajectoire d'un missile par seconde.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.empire.boss.boss_1.missile_launch_sequence_complete

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ossus.world_boss.jedi_tank_droid.r8_x8.phase_1_requesting_air_support.aoe_warning, dependent on calling effect
  • 2
    • When character receives an effect with tags tag.abl.daily_area.ossus.story.empire.boss.boss_1.missile_launch_sequence_complete

    Perform the following actions:

    • Remove this effect
  • [hidden] [3s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance , dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance , dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0