[modified_ion_gun]
[modified_ion_gun]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140931105242412430 |
Combat log ID: | 808935615365120 |
FQN: | abl. |
Star Wars name: | [modified_ion_gun] |
Autres langues: | [modified_ion_gun] [modified_ion_gun] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Hydra script: hyd. location. tatooine. bronze. republic. shock_ treatment. inst_ shocktreatment_ buff Global ID: 16140971544859836410 FQN: abl. quest. location. tatooine. bronze. republic. shock_ treatment. modified_ ion_ gun/1/1 - 1
- When effect is applied
Only when the following conditions are met:
- If a random chance of 50% is met
Perform the following actions:
- Play appearance epp.
quest. location. tatooine. bronze. republic. shock_treatment. ion_gun_success - Execute hydra hook Shocked (object self = Target)
- Clear Enemies
- Exit Combat
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
quest. location. tatooine. bronze. republic. shock_treatment. ion_gun_failure - Add effect #2 to TARGET from CASTER
- Set cooldown of 16141010766621393510 – not found to 9s
- Execute hydra hook backfire (object self = Target)
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Threat Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140974843394712083 FQN: abl. quest. location. tatooine. bronze. republic. shock_ treatment. modified_ ion_ gun/1/2 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Damage
- Damage Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,3
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Damage Modifier = (float) 0