1. Pouvoirs
  2. quest
  3. location
  4. tatooine
  5. bronze
  6. republic
  7. shock_treatment
  8. modified_ion_gun

[modified_ion_gun]

stimpack

[modified_ion_gun]

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
[modified_ion_gun]
2
stimpack
[modified_ion_gun]
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Play appearance epp.quest.location.tatooine.bronze.republic.shock_treatment.ion_gun_success
    • Execute hydra hook Shocked (object self = Target)
    • Clear Enemies
    • Exit Combat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.quest.location.tatooine.bronze.republic.shock_treatment.ion_gun_failure
    • Add effect #2 to TARGET from CASTER
    • Set cooldown of 16141010766621393510 – not found to 9s
    • Execute hydra hook backfire (object self = Target)
    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Threat Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • [0s] [not displayed]
    stimpackEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,3
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0