Clivage
Clivage
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140932725693183800 |
Combat log ID: | 2161498126286848 |
FQN: | abl. |
Star Wars name: | Clivage |
Autres langues: | Cleave Spalten |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.25s]
Effect #1Slot: Debuff Duration: 0.25s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. sith_ inquisitor. direct_ damage Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.25s
- Max Duration = (time) 0.25s
Target overrides: - [target override] Caster
Global ID: 16141037596703010943 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. sith_ entity. mirror_ images. cleave/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. double_strike. cast_instant
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 10
- Direction = Forward
- Sort Type = Closest
- Distance = 5m
- Angle = (float) 120
Global ID: 16141034298168130902 FQN: abl. npc. ability. custom. boss. flashpoint. ilum. sith_ entity. mirror_ images. cleave/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
sith_inquisitor. , dependent on calling effectdouble_strike. impact - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Melee