[passive_stampede]
[passive_stampede]
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140942260208172777 |
Combat log ID: | 4344290700427264 |
FQN: | abl. |
Star Wars name: | [passive_stampede] |
Autres langues: | [passive_stampede] [passive_stampede] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Bousculade !
Immunité contre la peur, l'enracinement, le sommeil, les effets physiques, le soulèvement, l'aveuglement et la gêne.
Mode vétéran : octroie également l'immunité contre le renversement et le frein. Octroie un cumul de fureur à chaque effet d'étourdissement subi.
La terreur qu'inspire le chef de meute provoque le chaos ; impossible de maîtriser la cohue.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. buff. physics_ immunity Global ID: 16141091381697769715 Combat log ID: 4344290700427565 FQN: abl. operation. dxun. boss. the_ pack_ leader. charging_ bull. passive_ stampede/10/1 - 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. fear - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. hindered - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. blind - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. lift
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If difficulty is set to Veteran or Master Mode
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare
- 3
- When character receives an effect with tags tag.
abl. , not more than every 1sdebuff. stun - When character receives an effect with tags tag.
abl. , not more than every 1sdebuff. knockdown
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character receives an effect with tags tag.
- [25s]
Fureur
Immunité aux effets d'étourdissement dès 3 cumuls. Les dégâts infligés augmentent.
Il ne fallait pas provoquer la bête...Slot: Buff Duration: 25s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141094680232644042 Combat log ID: 4344290700427576 FQN: abl. operation. dxun. boss. the_ pack_ leader. charging_ bull. passive_ stampede/10/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 4
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Modify stat Dégâts infligés (modificateur en pourcentage), increase by 1
- 2
- When effect is applied
Perform the following actions:
- Custom server-defined function