Frisson de Force
Frisson de Force
Provoque un trouble dans la Force qui inflige <<1[$d point/$d point/$d points]>> de dégâts internes à un maximum de 3 ennemis proches.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140980463848429443 |
Combat log ID: | 2442586555940864 |
FQN: | abl. |
Star Wars name: | Frisson de Force |
Autres langues: | Force Tremor Machterzittern |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. companion. attack_ ability Target overrides: - [target override] Caster
Global ID: 16141170042389659505 FQN: abl. companion. unique. jedi_ knight. kira_ carsen. force_ tremor/2/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. , dependent on calling effectunique. jedi_knight. kira_carsen. force_tremor. cast_instant - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. companion. attack_ ability Conditions: - Can only be called by other effects
Global ID: 16141171141901287100 FQN: abl. companion. unique. jedi_ knight. kira_ carsen. force_ tremor/2/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectcyclone_attack. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,73
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0