1. Pouvoirs
  2. flashpoint
  3. sov
  4. bosses
  5. golga
  6. pull_in

Grappin suralimenté

grapple

Grappin suralimenté

Le grappin suralimenté de Gorga est verrouillé sur votre position, ce qui fait de vous une cible facile pour son autocanon.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.sov.boss.golga_brak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grappin suralimenté
2
grapple
Grappin suralimenté
3
grapple
Grappin suralimenté
4
immobilizedGrappin suralimenté – Le grappin suralimenté de Gorga est verrouillé sur votre position, ce qui fait de vous une cible facile pour son autocanon.
5
grapple
Grappin suralimenté
6
grapple
Grappin suralimenté
7
grapple
Grappin suralimenté
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.golga.pull_in
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Delay next ability by 0.1s (GCD)
  • [hidden] [5.5s]
    grappleEffect #3

  • [6s]
    immobilizedGrappin suralimenté
    Le grappin suralimenté de Gorga est verrouillé sur votre position, ce qui fait de vous une cible facile pour son autocanon.

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Immobilize but allow rotation
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5.5s
  • [hidden] [5.5s]
    grappleEffect #7

  • 1
    • On Effect Dispelled
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Ability Spec = 0 – not found
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Tags: tag.abl.debuff.root

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions: