1. Pouvoirs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. turret
  7. mortar

Explosion de missile

missileblastsalvo

Explosion de missile

Tire deux missiles hautement explosifs sur une cible aléatoire.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.exp.uprisings.denova.trench_runner.bunker_turret

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Explosion de missile
2
missileblastsalvo
Explosion de missile
3
thrownRenversement – Au sol. Incapacité d'agir.
4
missileblastsalvo
Explosion de missile
  • [hidden] [does not expire]
    missileblastsalvoEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.uprisings.denova.trench_runner.turret.missiles, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    missileblastsalvoEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3,3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​boss.​special1
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 9
      - Standard Health Percent Min = (float) 9
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • [2s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2,5, 30° pitch, 0° yaw
  • [hidden] [0.2s]
    missileblastsalvoEffect #4

  • 1
    • Just before NPC with this effect dies

    Perform the following actions:

    • Execute hydra hook TurretKill