1. Pouvoirs
  2. test
  3. state
  4. flurry

FR_Flurry

cover

FR_Flurry

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cover
FR_Flurry
2
cover
FR_Flurry
  • [0s] [not displayed]
    coverEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag 628208747850169803
        AND
        • If CASTER is a player
        >

    Perform the following actions:

    • Play appearance epp.test.flurry.flurry_melee_pc
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER is a player

    Perform the following actions:

    • Regen force
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag 628208747850169803
        AND
        • If CASTER is not a player
        >

    Perform the following actions:

    • Play appearance epp.test.flurry.flurry_melee_npc
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is a player
        AND
        • If TARGET has an effect with the tag 628208747850169803
        >

    Perform the following actions:

    • Play appearance epp.test.flurry.flurry_melee_primary
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is not a player
        AND
        • If TARGET has an effect with the tag 628208747850169803
        >

    Perform the following actions:

    • Play appearance epp.test.flurry.flurry_melee_primary
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 0
      - Flurry Blows Max = (int) 0
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [0.5s]
    coverFR_Flurry