1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. flashpoint
  6. eternity_vault
  7. silentior
  8. difficulty_1
  9. death_sequence_2

[death_sequence_2]

[death_sequence_2]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_4.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_2.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_1.boss_silentior
  • class.npc.droid.boss.flashpoint.raid.eternity_vault.difficulty_3.boss_silentior

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[death_sequence_2]
2
[death_sequence_2]
3
[death_sequence_2]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.death_sequence
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.death_loop, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET