1. Pouvoirs
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_2
  8. revenge_of_the_archon
  9. archon_ranged_void_single_target

Tir de missiles

volitilewarhead

Tir de missiles

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
volitilewarhead
Tir de missiles
2
volitilewarhead
Tir de missiles
3
volitilewarhead
Tir de missiles
4
thrownÉjection – Au sol. Incapacité d'agir.
  • [hidden] [2s]
    volitilewarheadEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.missile_launch_cast
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.exp.01.makeb.world_arc.imperial.hub_2.revenge_of_the_archon.isotop5_energy
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    volitilewarheadEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is an enemy
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not a player
        AND
        • If TARGET is an enemy
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.target, dependent on calling effect
  • [0s] [not displayed]
    volitilewarheadEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.republic.hub_2.taking_on_toborro.glittering_fury.gtaoe_target, dependent on calling effect
  • [1s]
    thrownÉjection
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 2, 45° pitch, 2° yaw