1. Pouvoirs
  2. flashpoint
  3. rakata
  4. enemy
  5. boss
  6. commando
  7. leader
  8. health

[health]

[health]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.flashpoint.rakata.enemy.boss.commando.commando

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[health]
2
[health]
3
[health]
4
2
[health]
5
[health]
6
[health]
7
[health]
8
[health]
9
[health]
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [hidden] [does not expire]
    Effect #4

  • [hidden] [0.4s]
    Effect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​rakata.​commando.​add_target

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​rakata.​commando.​add_target or tag.​abl.​flashpoint.​rakata.​commando.​add_target_b

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​rakata.​commando.​add_target or tag.​abl.​flashpoint.​rakata.​commando.​add_target_b or tag.​abl.​flashpoint.​rakata.​commando.​add_target_c

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [10s]
    Effect #6

  • [hidden] [10s]
    Effect #7

  • [hidden] [10s]
    Effect #8

  • [hidden] [10s]
    Effect #9