Balayage
Balayage
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.0.0 |
Global ID: | 16141030569969079691 |
Combat log ID: | 3244336691019776 |
FQN: | abl. |
Star Wars name: | Balayage |
Autres langues: | Sweep Schwung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.7s]
Effect #1Slot: Other (not visible) Duration: 0.7s On death: Effect is removed # occurrences: 0 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.7s
- Max Duration = (time) 0.7s
Target overrides: - [target override] Caster
Global ID: 16140974155872698734 FQN: abl. npc. ability. creature. tentacle. arc_ sweep/4/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. ability. creature. tentacle. arc_sweep_cast
- 2
- When effect expires
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Direction = Target
- Sort Type = Closest
- Distance = 5m
- Angle = (float) 179
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If CASTER is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140977454407589015 FQN: abl. npc. ability. creature. tentacle. arc_ sweep/4/2 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,12
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Play appearance epp.
npc. , dependent on calling effectability. creature. tentacle. arc_sweep_impact