1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. adds
  8. shared
  9. passive_random_initial_agro

[passive_random_initial_agro]

[passive_random_initial_agro]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Random Agro On Enter Combat
2
[passive_random_initial_agro]
3
[passive_random_initial_agro]
4
[passive_random_initial_agro]
  • [hidden] [does not expire]
    [HIDDEN]Random Agro On Enter Combat

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Delay next ability by 0.5s (GCD)
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0.5s]
    [passive_random_initial_agro]

  • 1
    • When effect expires

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 2 500
      - Amount Min = (float) 2 500
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0