1. Pouvoirs
  2. test
  3. david
  4. classes
  5. backups
  6. jedi_knight
  7. crippling_throw

[Crippling Throw]

traumaticslash

[Crippling Throw]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
traumaticslash
[Crippling Throw]
2
traumaticslash
[Crippling Throw]
3
trauma
Trauma
  • [hidden] [1.5s]
    traumaticslashEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    traumaticslashEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,112
      - Standard Health Percent Min = (float) 0,112
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,26
      - Coefficient = (float) 1,12
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [15s]
    trauma Trauma

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.deep_wound.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions: