1. Pouvoirs
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. brontes
  8. arc

Assaut en arc

electrocute

Assaut en arc

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.dread_master_brontes

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electrocute
Assaut en arc
2
electrocute
Assaut en arc
3
electrocute
Assaut en arc
4
20
backlashCharge résiduelle – 10 % de dégâts supplémentaires subis pour chaque unité.
  • [hidden] [does not expire]
    electrocuteEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_caster_lightning, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks the 2nd time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_cast_right, dependent on calling effect
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 3rd time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_cast_left, dependent on calling effect
  • [hidden] [0.4s]
    electrocuteEffect #2

  • 1
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 150m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,123
      - Standard Health Percent Min = (float) 0,123
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_target_right, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.4s]
    electrocuteEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 150m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,123
      - Standard Health Percent Min = (float) 0,123
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_target_left, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [15s]
    backlashCharge résiduelle
    10 % de dégâts supplémentaires subis pour chaque unité.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.arc_residual_charge, dependent on calling effect
  • 2
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions: