Pillage
Pillage
Coup au corps à corps qui touche toutes les cibles dans un rayon de 4 m, dans un cône de 90 degrés. Les cibles subissent des dégâts de mêlée / cinétiques et reçoivent une unité de l'effet « Pillage », qui inflige des dégâts internes dans le temps et à chaque cumul.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141059683391087985 |
Combat log ID: | 4201976959074304 |
FQN: | abl. |
Star Wars name: | Pillage |
Autres langues: | Reave Entreißen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. damage_ over_ time Global ID: 16140971132547199800 FQN: abl. operation. ossus_ lair. boss. queen. reaver. frenzy_ attack/7/1 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Direction = Target
- Sort Type = Closest
- Distance = 4m
- Angle = (float) 90
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 2
- Flurry Blows Max = (int) 2
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,16
- Standard Health Percent Min = (float) 0,16
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER
- Play appearance epp.
operation. , dependent on calling effectossus_lair. boss. queen. reaver. frenzy_attack_impact
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectossus_lair. boss. queen. reaver. frenzy_attack
- [18s]
Pillage (physique)
Dégâts internes subis dans le temps par unité. Inflige également des dégâts lorsque des cumuls supplémentaires sont reçus.Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) Initial stacks: 1 Max stacks: 25 # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. operation. ossus_ lair. boss. queen. reaver. reft_ debuff Initializers: - Set Scales with Charges
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s
Conditions: - Can only be called by other effects
Global ID: 16140974431082085953 Combat log ID: 4201976959074562 FQN: abl. operation. ossus_ lair. boss. queen. reaver. frenzy_ attack/7/2 - 1
- When effect ticks
- When effect is refreshed
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0