1. Pouvoirs
  2. operation
  3. deepstation
  4. boss
  5. lord_kanoth
  6. nihrot_initial
  7. passive_manager_health_and_damage

[passive_manager_health_and_damage]

unnaturalendurance

[passive_manager_health_and_damage]

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnaturalendurance
Health/Damage Mods
2
unnaturalendurance
Exit Combat Trigger
3
unnaturalendurance
Exit Combat Trigger
  • [hidden] [does not expire]
    unnaturalendurance Health/Damage Mods

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man SM

    Perform the following actions:

  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to Master Mode
        AND
        • If difficulty is set to 16-man VM
        >

    Perform the following actions:

  • 7
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Switch Loco Network
      - Network Spec = (int) 14536242163050740742
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • 8
    • When character deals damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    unnaturalendurance [HIDDEN]Exit Combat Trigger

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [1s]
    unnaturalendurance [HIDDEN]Exit Combat Trigger

  • 1
    • When effect is applied

    Perform the following actions:

    • Exit Combat