1. Pouvoirs
  2. flashpoint
  3. nathema
  4. boss
  5. boss3
  6. damage_heal_beam

Rayon d'intégration

abl_jc_sa_mental_continuum

Rayon d'intégration

Inflige des dégâts aux ennemis et restaure de la santé aux alliés.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_mental_continuum
Rayon d'intégration
2
abl_jc_sa_mental_continuumRayon d'intégration – Tir de rayon d'intégration. Inflige des dégâts aux ennemis et restaure de la santé aux alliés.
3
abl_jc_sa_mental_continuum
Rayon d'intégration
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    abl_jc_sa_mental_continuumRayon d'intégration
    Tir de rayon d'intégration. Inflige des dégâts aux ennemis et restaure de la santé aux alliés.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 1000m

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​nathema.​boss.​boss3.​integration_beam_permission
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,25*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0