1. Pouvoirs
  2. test
  3. skirmish
  4. weapon
  5. heavy
  6. pistol
  7. power_shot

[Power Shot]

hammerShot

[Power Shot]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hammerShot
[Power Shot]
2
hammerShot
[Power Shot]
  • [0s] [not displayed]
    hammerShotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.power_shot.fire
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • [0s] [not displayed]
    hammerShotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.power_shot.fire, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,21
      - Standard Health Percent Min = (float) 0,17
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged