[Shoulder Cannon]
[Shoulder Cannon]
Attributs
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141157348847664611 |
Combat log ID: | 4125543721074688 |
FQN: | abl. |
Star Wars name: | [Shoulder Cannon] |
Autres langues: | Shoulder Cannon [Shoulder Cannon] |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Global ID: 16140975813710119095 FQN: abl. test. anguyen. shoulder_ cannon_ item_ test/4/1 - 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
- If previous subeffect did not meet all conditions
Perform the following actions:
- Custom execute_ability, #2 = Canon d'épaule, #3 = caster2target
Canon d'épaule
FQN: abl.bounty_hunter.shoulder_cannon_custom
- [300s]
[Shoulder Cannon]Slot: Buff Duration: 5m 0s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. shoulder_ cannon_ charges Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 0s
- Max Duration = (time) 5m 0s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140972515175235150 FQN: abl. test. anguyen. shoulder_ cannon_ item_ test/4/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 2
- Just before this effect is removed
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charge_builder
Perform the following actions:
- Set cooldown of Canon d'épaule to 1m 30s
Canon d'épaule
Déploie un canon d'épaule qui charge progressivement 4 missiles. Une fois chargé, le canon d'épaule peut faire feu plusieurs fois contre une cible ennemie située à moins de 10 mètres, lançant 1 missile qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Vous pouvez lancer jusqu'à un missile toutes les 1,5 secondes. Le chargement et le tir du canon d'épaule ne respectent pas le délai de réutilisation global. Le canon d'épaule peut être utilisé en cas de contrôle. Lorsque vous avez chargé et tiré tous les missiles, le canon d'épaule est soumis à un délai de réutilisation de 1,5 minute.
FQN: abl.bounty_hunter.shoulder_cannon
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. end_player - Dispel all effects from tags tag.abl.bounty_hunter.shoulder_cannon_appearance
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. bounty_ hunter. direct_ tech_ attack Conditions: - Can only be called by other effects
Global ID: 16140973614686862365 FQN: abl. test. anguyen. shoulder_ cannon_ item_ test/4/3 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,118
- Standard Health Percent Min = (float) 0,078
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,98
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [18s]
Missile LoaderSlot: Buff Duration: 18s On death: Effect is removed Tick rate: 6s (3 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. shoulder_ cannon_ charge_ builder Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 18s
- Max Duration = (time) 18s - Set type to Positive, cannot toggle off
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140979112245005212 Combat log ID: 4125543721075043 FQN: abl. test. anguyen. shoulder_ cannon_ item_ test/4/4 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. load_missile - Modify Charges
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. shoulder_ cannon_ charges
- 2
- When effect ticks
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.shoulder_cannon_charges
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. load_missile - Add effect #2 to TARGET from CASTER
- [hidden] [300s]
Effect #5Slot: Buff Duration: 5m 0s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. shoulder_ cannon_ appearance Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5m 0s
- Max Duration = (time) 5m 0s - Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140980211756632683 FQN: abl. test. anguyen. shoulder_ cannon_ item_ test/4/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectshoulder_cannon. instant_self_player
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- Tags: tag.abl. bounty_ hunter. shoulder_ cannon_ charges