1. Pouvoirs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. mobs
  7. vanguard_reflect

Reflet de sabre

saberreflectjuggernaut

Reflet de sabre

Renvoie toutes les attaques à distance, de Force et techno dirigées directement sur une cible unique vers l'assaillant pendant <<1[$d seconde/$d seconde/$d secondes]>>. Les dégâts infligés par chaque renvoi sont plafonnés, mais ce plafond augmente à chaque nouvelle évolution du pouvoir.

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Ability activation
    1
    saberreflectjuggernautReflet de sabre – Réflexion des attaques.
    • [does not expire]
      saberreflectjuggernautReflet de sabre
      Réflexion des attaques.

    • 1
      • When effect is applied
      • When effect is refreshed

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.instant_player
    • 2
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.jedi_knight.saber_reflect.buff_player
    • 3
      • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

      Override target to:

      • Trigger Caster

      Perform the following actions:

      • Reflect Damage
        - Absorb Damage = (bool) true
        - Reflect Melee = (bool) false
        - Reflect Ranged = (bool) true
        - Reflect Force = (bool) true
        - Reflect Tech = (bool) true
        - Cap Damage = (bool) true
        - Amount Percent = (float) 1
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 8
      • Play appearance epp.jedi_knight.saber_reflect.reflect_player
    • 4
      • When effect is applied

      Override target to:

      • Enemies List

      Only when the following conditions are met:

      Perform the following actions:

      • Modify Threat
        - Is Taunt = (bool) false
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Standard Health Percent Max = (float) 1,6
        - Standard Health Percent Min = (float) 1,6
    • 5
      • When channel finished

      Perform the following actions:

      • Remove this effect