Ratissage
Ratissage
Griffe la cible, provoquant un saignement chez elle, qui lui inflige des dégâts internes intermédiaires pendant toute la durée.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141164800591061690 |
Combat log ID: | 2517830087999488 |
FQN: | abl. |
Star Wars name: | Ratissage |
Autres langues: | Rake Harke |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141083077331341798 FQN: abl. npc. ability. custom. boss. flashpoint. rra. handler_ gatton. cats. claw_ bleed/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature_default. melee_mob. attack_4 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [9s]
Saignement (physique)
Dégâts internes réguliers.Slot: Debuff Duration: 9s On death: Effect is removed Tick rate: 1s (9 ticks) # occurrences: 1 Tags: tag. abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. debuff. bleed Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141084176842969171 Combat log ID: 2517830087999744 FQN: abl. npc. ability. custom. boss. flashpoint. rra. handler_ gatton. cats. claw_ bleed/1/2 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,02
- Standard Health Percent Min = (float) 0,02
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. force_breach. tick