1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. general_edikar
  7. hard
  8. full_auto_ammo

Tirs auto

fullAuto

Tirs auto

Fusil ou canon requis. Pool de munitions et pouvoir de rechargement requis.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fullAuto
Tirs auto
2
fullAuto
Tirs auto
  • [hidden] [does not expire]
    fullAutoEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.enter
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have any effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_normal
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​trooper.​plasma_clip

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.loop_plasma
  • 4
    • When effect ticks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 4
      - Flurry Blows Max = (int) 4
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 5
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.full_auto.exit