Fléchette explosive
Fléchette explosive
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.2.0 |
Global ID: | 16141175643123546723 |
Combat log ID: | 2879230111121408 |
FQN: | abl. |
Star Wars name: | Fléchette explosive |
Autres langues: | Explosive Dart Sprengpfeil |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140996472484419884 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ stealth_ sentry. difficulty_ 3. explosive_ dart/5/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 30m to center of TARGET
- If TARGET does not have any effect with the tag tag.abl.qtr.1x2.raid.denova.enemy.trash.trandoshan_stealth_sentry.hit_by_explosive_dart
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [10s]
Effect #2Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Tags: tag. abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ stealth_ sentry. hit_ by_ explosive_ dart Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16140993173949537349 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ stealth_ sentry. difficulty_ 3. explosive_ dart/5/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. explosive_dart. explosive_dart_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
bounty_hunter. explosive_dart. attach - Add effect #3 to TARGET from CASTER
- [3.4s]
Fléchette explosive
Explosion imminente...Slot: Debuff Duration: 3.4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3.4s
- Max Duration = (time) 3.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140994273461165462 FQN: abl. qtr. 1x2. raid. denova. enemy. trash. trandoshan_ stealth_ sentry. difficulty_ 3. explosive_ dart/5/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectexplosive_dart. explosive_dart_explosion
- 2
- Just before this effect is removed
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,65
- Standard Health Percent Min = (float) 0,65
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0