1. Pouvoirs
  2. exp
  3. seasons
  4. 02_uprisings
  5. portn
  6. enc_1
  7. sniper
  8. explosive_surge

Afflux explosif

deflection

Afflux explosif

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16141095422884580703

Related effects, buffs and debuffs

  • [hidden] [0.5s]
    deflectionEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Play appearance epp . exp . seasons . 02_uprisings . portn . marks . explode, dependent on calling effect
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . explosive_surge . target, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.33
      - Standard Health Percent Min = (float) 0.33
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is any of
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . npc . ability . tech . explosive_surge . target, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.1
      - Health Steal Percentage = (float) 0