1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_06
  6. boss
  7. pit_beasts
  8. rancor
  9. melee_attack

Agression

Agression

Inflige des dégâts à toutes les cibles situées dans un arc frontal de 60 degrés. Les chiens de meute sont repoussés, tandis que les repas faciles sont renversés.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Agression
2
Agression
3
Agression
4
Agression
5
Agression
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0.5s]
    Agression

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.big_swipe, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 60

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,14
      - Standard Health Percent Min = (float) 0,14
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.creature.rancor.big_swipe_hit, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_06.​boss.​pit_beasts.​pitted_rebel.​easy_meal

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​02.​ep_06.​boss.​pit_beasts.​pack.​is_pack_beast

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2s]
    Agression

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0,4, 60° pitch, 0° yaw
  • [2s]
    Agression

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 45° pitch, 0° yaw