1. Pouvoirs
  2. companion
  3. class
  4. melee_tank
  5. hidden_smackdown

Attaque protectrice

cc_defensive

Attaque protectrice

Inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme à la cible et augmente l'index d'armure du partenaire de 50 % pendant 7 secondes. En mode animosité, active l'animosité chez tous les ennemis participant au combat.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
cc_defensive
Attaque protectrice
2
cc_defensiveAttaque protectrice – Augmentation de l'index d'armure.
3
cc_defensive
Attaque protectrice
  • [0s] [not displayed]
    cc_defensiveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.smackdown
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,42
      - Coefficient = (float) 0,86
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [7s]
    cc_defensiveAttaque protectrice
    Augmentation de l'index d'armure.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Index d'armure, set to 50%
    • Play appearance epp.companion.class.melee.smackdown_buff, dependent on calling effect
  • [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1