1. Pouvoirs
  2. companion
  3. ventures
  4. basilisk_prototype
  5. healer
  6. single_target_mez

Barrage assommant

missilefan

Barrage assommant

Un barrage de missiles assommants désoriente la cible pendant <<1>> secondes maximum. Cesse en cas de dégâts infligés à la cible. Une cible ne peut être affectée par le barrage assommant qu'une fois toutes les 30 secondes. La cible ne doit pas être sous le coup de dégâts réguliers et doit avoir plus de 90 % de sa santé maximum.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.ventures.basilisk_prototype.healer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Barrage assommant
2
missilefan
Barrage assommant
3
blindedDésorientation (techno) – Incapacité d'agir. Cesse en cas de dégâts.
4
blindedDésorientation (techno) – Incapacité d'agir. Cesse en cas de dégâts.
5
carbonitegrenadeCommotion – Ne peut pas être la cible d'un barrage assommant.
6
missilefan
Barrage assommant
  • [0s] [not displayed]
    missilefanEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.ventures.basilisk_prototype.heal.single_target_mez.electro_dart_loop
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    missilefanEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141079128375389980

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    blindedDésorientation (techno)
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.companion.ventures.basilisk_prototype.heal.single_target_mez.electro_dart_loop
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Cancel this ability
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When character takes damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    blindedDésorientation (techno)
    Incapacité d'agir. Cesse en cas de dégâts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized
    • Stun the TARGET
    • Play appearance epp.companion.ventures.basilisk_prototype.heal.single_target_mez.electro_dart_loop
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Cancel this ability
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 4
    • When character takes damage, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • [30s]
    carbonitegrenadeCommotion
    Ne peut pas être la cible d'un barrage assommant.

  • [hidden] [1s]
    missilefanEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook UsedHeal5