1. Pouvoirs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. intro
  7. bnk_missile_barrage

Barrage de mini-missiles

missilefan

Barrage de mini-missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.event.bounty_hunting.bounties.droid_bounty
  • class.npc.exp.macrobinoculars.roth.bnk1_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Barrage de mini-missiles
2
missilefan
Barrage de mini-missiles
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Target
      - Sort Type = Closest
      - Distance = 30m
      - Angle = (float) 90

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If toughness of CASTER is > Elite
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect ticks

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If toughness of CASTER is ≤ Elite
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    missilefanEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_missile_fire, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,09
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0